

If you’re not too fussed about framerate, you can prioritise graphics, bringing back those fancy visual effects at the expense of half those frames-per-second. It sticks mostly around the 60 frames-per-second mark, though it occasionally dips a little, and the visuals are about on-par with the Xbox 360 version. The one I used the most was Performance mode, which pares back post-processing effects like bloom and various lighting FX in favour of a smoother framerate. The customisation even extends to the presentation of the game itself, with three modes available depending on your mood, situation or preference. The great thing is, there are so many different control schemes in this version of the game that it’s unlikely that you won’t find one that suits you.

Tilting the console seems to require either too much or too little movement for the cars to respond properly, resulting in some hilariously (or frustratingly, depending on your disposition) slidey races. On the flipside, using these controls in handheld isn’t nearly as precise and responsive. As long as you have steady hands, obviously. You’re not relying on the slightly-too-sensitive Switch analogue sticks, allowing you to be more precise in your steering. Honestly, I’ve almost always struggled with tilt controls and that’s not much different here, but when playing docked it works really quite well. As long as you’re playing with a controller capable of gyro controls, or in handheld, you have the option of enabling the ability to turn by tilting your controller. I worried that it would be almost unplayable without analogue triggers to accelerate and brake incrementally, and although it isn’t perfect with simple shoulder buttons, after a brief adjustment period, I rarely noticed the difference.Īnother control method that’s exclusive to Feral Interactive’s version of the game (not just the Switch version) is gyroscopic steering. The thing is, there isn’t much about the Switch version that didn’t impress me. But that’s a stigma to be discussed elsewhere. We often look down on ports, thinking them inferior to the original game, especially when one of those ports is on mobile. So, GRID Autosport on Nintendo Switch is a port of the iOS port of the original game. But then, that’s almost always the case when you have hardware powerful enough to outdo the other versions.
#Iphone x grid autosport images Pc#
So good, I would say that it’s on par with the console versions, only really being outdone by the PC version. Yes, I know Feral Interactive released a mobile version of the game back in 2017 on iOS, but I simply don’t use my phone or iPad for gaming, so here I am in 2019 playing the Nintendo Switch version. I’ve never played it handheld before, however. I still play it from time to time, even now. I even ended up buying the PC version with all the DLC later on, I enjoyed the game so much. When Autosport released back into 2014, I sank so many hours into its career and various other modes on Xbox 360, including the DLC that was released post-launch. I’ve said before that Race Driver: GRID was the game that really turned me into the racing fan I am today.
